Is the “mobile‑first” hype really changing how we play?

United Kingdom: People often think that mobile gaming is just a casual pastime, a way to kill time while waiting for the bus. That view misses the fact that the first app store launch in 2008 pushed developers to think in terms of micro‑transactions, cloud saves and cross‑platform social features. … Continue readingIs the “mobile‑first” hype really changing how we play?